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COMP 585H - Serious Games

Description
Prerequisites, COMP 210, 211, 301, and 311; or COMP 401, 410, and 411, and at least two chosen from COMP 426, 431, 433, 520, 521, 523, 530, 535, 575; a grade of C or better in all prerequisite courses. Concepts of computer game development and their application beyond entertainment to fields such as education, health, and business. Course includes team development of a game. Class Notes: COMP 585H.001 | Serious Games , . Instructor(s): Diane Pozefsky. Enrollment = 15. Serious Games are training, learning, or propaganda games used in schools, medicine, the military, companies, and the public service sector. The premise behind studying serious games is three-fold: First, games are a legitimate artistic media and just as we teach and preach through other forms of art, we can do so through games as well. Because people learn through doing, it is a way for players to absorb concepts in an efficient and memorable manner. Second, games are a natural way for "digital natives" to interact with concepts. If we want to engage this population, we should do so in a media that interests them. Finally, if people are going to play games, perhaps we can give them some games with additional value beyond entertainment This course is intended as a broad introduction to the field of serious games. We will look at a number of examples of existing serious games in order to learn through case studies. The focus will be on game design but we will also look at development issues. We will explore serious game development and how the components of games may be applicable to other areas. In order to study serious games, however, we need to study games. We will therefore look at the design of games in general. Studying games requires looking at the technical aspects of building games, the effect of design decisions, and the impact of games on society and people. The course project is a game that is developed for an outside client. These are people with identified needs. They will be your domain experts who understand the needs, the objectives, the audience and the way to evaluate the result. They are also the people who will need to be adding content to the game. There are a number of adaptations that are being made to the course to address the remote teaching of this course. A key consideration related to the games is that no games will require any special hardware. All games will be able to be built remotely. FOR COMP MAJORS WHO ARE MEMBERS OF HONORS CAROLINA. CONTACT PROFESSOR POZEFSKY AT pozefsky@cs.unc.edu FOR PERMISSION TO REGISTER. PREREQUISITES: COMP 410 AND COMP 411. Diane Pozefsky received her Ph.D. in Computer Science from UNC and spent twenty-five years at IBM, where she was named an IBM Fellow. She has worked in technologies from networking and mobile computing to software engineering; she especially enjoyed working at the 1998 Nagano Winter Olympics. She is heavily involved in encouraging students to consider careers in science and engineering. Her family includes her husband, a daughter who is an environmental specialist for the federal government ,and one remaining geriatric cat. One of her passions is travel; she has visited every continent and Madagascar and is now working her way through the national parks. Instruction Mode: remote only - synchronous
Recent Professors
Recent Semesters
Spring 2021, Spring 2020, Spring 2019, Spring 2018, Spring 2017
Class Size
5
Credits
3
Typical Class Length
50 minutes, 1 hour 15 minutes
Attributes
EE H