This course introduces fundamental concepts in 2D and 3D computer graphics, including graphics primitive, geometric transformations, 2D and 3D viewing and rendering. Basics in linear algebra are covered for understanding of image representation and manipulations. In addition to regular homework assignments, students are exposed to the literature in computer graphics. For the final project assignment, students implement and improve on an existing technique published in the recent literature and make the work publishable as a conference paper. In this course, students gain sufficient breadth in recent development in Computer Graphics to prepare them for studies in related fields, such as 3D game development. Enrollment Requirements: Prerequisite: CS 600.