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CPRE 480 - Graphics Processing and Architecture

Description
Prereq: CPR E 381 or COM S 321. Introduction to hardware architectures for computer graphics and their programming models. System-level view, including framebuffers, video output devices, displays, 2D and 3D graphics acceleration, and device interfacing. Architectural design of GPUs, from 2D and 3D sprite engines to 3D rendering pipelines to unified shader architectures. Computing models for graphics processors. GPGPU and GPU computing.
Credits
4
Recent Professors
Schedule Planner
Recent Semesters
Spring 2021
Offered
TuThW
Avg. Sections
1